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Prison Architect – Game Club Podcast 12

It’s time to get tough on crime in Prison Architect.

Catherine is back this week as we build to maximum security in the 12th episode of the podcast. Can Dan handle the solitary? Does Charles rule with an iron fist?

Listen and discuss the Game Club game of the week: Prison Architect.

Prison Architect Game Club Podcast

Prison Architect

 

In this Episode – Building the Prison System

Intro – 0:00

Nerd Week – 1:42

Gaming News – 13:20

Prison Architect Discussion – 29:56

Game Recommendations – 1:02:24

Prison Slang Quiz – 1:09:00

Next Week on Game Club – 1:15:13

Nerd Week –

  • Charles – Wargaming Association Cell in Melbourne with terrain coming, Samsung Gear with new S8, Board Game development redesign, 30th Birthday Presents (Nerd stuff), Sweet Han Solo trade
  • Daniel –
    • Babysitting for my sisters kids, pulled out the Wii U. Turns out the console is successful at one thing.
    • Back into Guild Wars 2 – New expansion coming out soon.
    • Got invited to partake in a Gaming Marathon for charity.
  • Catherine?
    • VR @ MIFF, Deep Space Puzzle Room, Work, flew to Canberra, flew to Sydney

News

Game Club – Prison Architect

Prison Architect is a private prison construction and management simulation video game developed and published by Introversion Software. 

Initial release date: 6 October 2015

Designer: Chris Delay

Genre: Construction and management simulation

Awards: BAFTA Games Award for Persistent Game

Developers: Introversion Software, Double Eleven

Platforms: PlayStation 4, Xbox One, Microsoft Windows, Xbox 360, Linux, Macintosh operating systems

 

Overall Thoughts:

Comments

The campaign with the polaroids and stuff was fun. I want some more of that at all times. 

You’ll sink hours into the sandbox mode, be sure to active the random events option.

Will you reform or punish?

 

Game Recommendations

Reach out to Game Club on Twitter:

Prison Slang Quiz

 

Next Time on Game Club…. Bastion

Bastion is an action role-playing video game developed by independent developer Supergiant Games and published by Warner Bros. Interactive Entertainment.

In the game, the player controls “the Kid” as he moves through floating, fantasy-themed environments and fights enemies of various types. It features a dynamic voice-over from a narrator, and is presented as a two-dimensional game with an isometric camera and a hand-painted, colourful art style.

Bastion’s story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity.

Developer(s) Supergiant Games
Publisher(s) Warner Bros. Interactive Entertainment
Designer(s) Amir Rao
Platform(s) Windows, Mac OS X, Linux, Xbox 360, Xbox One, iOS, PlayStation 4, PlayStation Vita
Release July 20, 2011

Daniel Ryan
Daniel Ryanhttps://www.nonfictiongaming.com/author/nfgdan/
Daniel 'Sheriff Dan' Ryan is a long time Dungeon Master who has worked in Esports, Marketing, and writes about Gaming when the sun goes down.
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