Down To One brings competition into the survival genre. Players start out with nothing, and in a Battle-Royale style deathmatch, use anything they can find to eliminate other competitors, and finish each round as the last man standing.
The idea is that players will be able to interact with anything & everything in the environment to take down their opponents and claim victory.
With a focus on eSports & competitive gaming, Down To One will fill a ‘survival game’ void in competitive shooters.
Using a heavily modified Unity Technology 4.5 engine, Down to One can support up to 42 players in a round. Currently on show are full-body characters, first-person shadows and a bunch of other ‘techy’ features behind the scenes.
Down To One is being developed by Australian developer Gadget Games, In an interview with GameCloud, Lead developer Alex Blaikie outlines the core team.
At Gadget Games, everyone on the team is an eSports fanatic. Our UI designer, Rob, is a Twitch admin, our lead level designer, Blake, is a professional Battlefield 4 player, and Matt, our video editor, has been making videos for some of “LoLs” top competitive players for almost 3 years.
The game is currently on Steam Greenlight, with the plan to launch an early access build later this year. Gadget Games showed off an early build of Down To One at the Perth Games Festival this weekend.